You started in low poly, stayed in low poly, and let the textures do the work. Years ago, low poly modeling was mainly a mindset that started with a lot of pre-planning for the result. In particular, the high poly to low poly baking process takes details from a high poly sculpt and projects them via certain map channels like bump, normal or height, to a low poly version of the same model. Best practices and industry standards follow hand in hand.Īn area vastly underrated and misunderstood by new 3D artists is the low poly process. Things like clean topology, triple AAA texturing, and low poly count. There is a lot to learn about making game or film assets besides the basic sculpting or molding of mesh. When you first take up 3D, there is so much to it that it can overwhelm a new user.
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